First thoughts: New Super Mario Brothers 2
I’m kicking off my new review posts with Nintendo’s latest
side scrolling Mario game. First though
a few things:
1.
I’m not
done with the game, sadly I have to work so unless you want to start paying me
(and you can!) I’m only giving my preliminary thoughts. I will update my review if needed. Currently I have played World 1, Part of
World 2, and World Mushroom.
2.
I’m not going to give you some arbitrary score
as to how good the game is. I will
simply tell you my thoughts on the game.
I figure reviews have only two uses; either you like games that I like
and trust my opinion or you hate me and the games I like and want to do the
opposite of my opinion.
Oh! And a note to
game publishers: I’ve bought one game
since May and now in the last week three games have come out that I must
play. Can we perhaps spread releases
out?
Oh! Plug plug look
for my first impression reviews of Transformers: Fall of Cybertron and The Last
Story later this week.
So, here we go. The
review!
I like side scrollers, I really do. I’m a child of the 80’s who remembers with
much fondness getting his NES for Christmas of 1988 and playing the first Super
Mario Bros until I was blue in the face.
This means that I have a bias.
There, I admit it. Want to know
something else? I like Nintendo…
mostly. I do feel Pokémon was/is an
abomination but hey, nobody is perfect.
So I admit I have some bias when it comes to this game. If you don’t like Nintendo or side scrollers then
you won’t like this game. Have a good
time playing Modern Warfare 10 or whatever it is you play.
Still with me?
Cool!
Graphics- They
are better than New Super Mario Wii. Are
they perfect? No, but they are bright,
clear, colorful and best of all they are Mario.
Do graphics really matter that much in a Mario game? I don’t think they are huge. The variety of new stuff is pretty impressive
such as the undead goombas and piranha Pete’s that are in the castle
levels. Also, the return to some of the
older stuff is nice to see. Remember the
fireball breathing rhinos of Super Mario World?
They are back! So are the
Kooplings which, I admit, I was hoping they would kill Bowser Jr. in the
opening.
One thing I was disappointed about graphically was that
there is no use of the 3D. I know a lot
of you out there feel that 3D is just a gimmick and I can’t in many cases
disagree with you. Still I think there
could have been some cool effects between the foreground and background that
was missed out on.
Playability- Nintendo
is a master of having tight controls in Mario games and this is no
exception. I recommend using the D pad
over the analog stick. One thing I have
noticed that is a bit problematic though (but has nothing to do with the game
but rather the system) is the lose hinge flaps when you get excited and are
rushing through a level. I hope that
Nintendo has fixed this with the 3DS XL.
If so I will have to strongly consider getting one. Of course I’m pretty poor so that might be a
while.
Game play/Originality-
Trolling around the various game websites I have noticed that some reviewers
feel that this game is just more of the same.
On the one hand I love Mario and if Nintendo wants to bring out a new Mario
game every year than I wouldn’t complain.
Every year we get another Assassins Creed, Battlefield, and
Modern Warfare, Dance whatever, Madden, NBA insert goofy number system here,
World of Warcraft expansion. Why should
Nintendo be any different? Also, look at
the number of units sold for New Super Mario Wii versus Super Mario Galaxy. NSMB Wii outsold both Galaxy games
combined. Nintendo is in the business of
making money after all.
That said, I just don’t see it. I’m only two worlds in and I’ve seen new enemies,
new level designs, and a new gimmick the coin collection.
At first I didn’t care for the coin idea, but despite myself
I have found myself going back through levels to increase my coin count.
I also like that Star Coins have more use in this game, so
as a player I have more desire to make sure a collect them all.
Another complaint was that the Raccoon Suit’s ability to let
you fly is under-utilized. So far I have
found numerous opportunities to explore levels and have been rewarded. I am only two worlds in however, so this
could change.
Another element changed are the cannon levels. These are the giant cannons from before,
except now they take you to a Super Mario Brothers 2 through the red door type
level. The one I went through took me to
a bonus world.
Music- Sound
effects are typical Mario. However I
wish there was more variety in the music.
The castle levels and ghost houses I really like, the rest is… well it’s
there.
Value- Each world
so far has about 8-10 levels. There are
six worlds shown, but I also unlocked the Mushroom world so there are at least
seven worlds and I would imagine more than that still.
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