Thursday, April 4, 2013

Crazy Gamer's new High Elf wishlist part 2

Yesterday I talked about how I would like to see the High Elf core section pan out.  I discussed why I wanted to see silly special rules go away (always strike first) while adding a bit of durability and some options to the core of the High Elf army. 

Today I will discuss what I'd like to see from the High Elves special choices.

Dragon Princes:  Stay the same.

Swordmaster's of Hoeth:  Same stat line as current.  Should be -1 to hit in both shooting and close combat due to their awesome blade skill for 15pts a model.

White Lions of Charce:  M   WS   BS   S   T   W   I   A   LD 
                                         5    5       4     4   3     1   4   2     8

The above is the stat line I would like to see.  It would go without saying that the champion gets 3 attacks.  They should come equipped with heavy armor, great axes, and lion pelts.  Lion pelts should act like the Dark Elves Sea Dragon Cloaks and add +2 to armor save against shooting and +1 save in close combat.  The White lions should also retain their stubborn and woodland strider special rules and should cost 15pts.

The idea here is to make all three of the High Elves elite infantry to be equally worthwhile.  The Sword Masters have a better weapons skill and initiative, while the White Lions are stronger and more durable both in terms of armor save (4+ versus 5+) but also in terms of combat resolution because they are stubborn. 

Phoenix Guard:  M   WS   BS   S   T  W  I   A   LD 
                            5     5       4    3    3   1   6   2    9

The above is the stat line I would like to see the Phoenix Guard possess.  Again it goes without saying that the champion would get 3 attacks.  They should be equipped with halberds, heavy armor, and a 5+ ward save.  Phoenix Guard should have a rule in which they can choose to pass or fail any leadership test and should be 15pts.  While the Phoenix Guard don't hit as hard as the other units they are able to hold their position (or not if the player chooses) in a more dependable fashion. 

Whoops, gotten long winded again.  Guess we'll have to wait until tomorrow!

See you then!

No comments:

Post a Comment